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In'Out
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In'Out
by Chris Subagio, Chris Subagio

A study in delayed gratification turns out to make the player act like a boss character? Arrow keys to move, Z to jump, X to SYPHON power. Charge up for a BIGGER blast!

Here’s my entry for 2016’s #LOWREZJAM 64*64 pixels (upscaled 3X to fit in a SNES window with a border, How’s that for meta retro?). 16 colors, taken verbatim from the very pretty #db16 palette.

You can check out the submission page for the gamejam (and the rest of the game jam) at https://subpixel.itch.io/inout

Tell the world about this game!

SJ Club Member

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